Sailmines
Sailmines is a minesweeper game for Sailfish OS, and it is my first foray into QML and Linux app development in general.
Planned features:
- Auto-save progress so that you can pick up again where you left off in long games
Known bugs:
- Really large minefields with really small numbers of mines behave a bit weird.
Icon attributions:
- Sea Mine: created by Smashicons - Flaticon
- SailBoat: created by turkkub - Flaticon
Github Repo: https://github.com/sharks-dev/SailMines
Keywords:
Application versions:
Attachment | Size | Date |
---|---|---|
harbour-sailmines-0.8-1.aarch64.rpm | 73.7 KB | 14/11/2024 - 08:09 |
sailmines-0.1-1.aarch64.rpm | 48.06 KB | 08/11/2024 - 04:39 |
sailmines-0.2-1.aarch64.rpm | 48.76 KB | 31/10/2024 - 14:07 |
sailmines-0.3-1.aarch64.rpm | 48.94 KB | 01/11/2024 - 10:24 |
sailmines-0.4-1.aarch64.rpm | 49.62 KB | 08/11/2024 - 04:38 |
sailmines-0.5-1.aarch64.rpm | 49.97 KB | 08/11/2024 - 07:21 |
sailmines-0.6-1.aarch64.rpm | 49.95 KB | 09/11/2024 - 07:27 |
sailmines-0.7-1.aarch64.rpm | 71.35 KB | 10/11/2024 - 06:10 |
Changelog:
v0.8: Mainly under-the-hood updates
- The timer now pauses when the minefield is not on screen
- Adding translation support (though I don't speak any other languages!)
- Changing application name from 'Sailmines' to 'harbour-sailmines', as it should have been from the start.
- Cleanup of some of the codebase
v0.7: Lots of new features:
- New App Icon!
- Fixed bug that allowed 'flagging' of already known-safe cells
- Fixed bug that broke the game when trying to reduce the minefield size
- Added option to change the 'hold' delay
- Added option to ensure the first tap of each game would always result in a protected space (rather than right next to or on top of a mine)
- Added option to prevent accidental taps of cells with the wrong number of flags surrounding them
v0.6: Added persistent storage of user settings, squashed some bugs, fixed some typos.
v0.5: QoL improvements:
- Added 'hints' to make it easier to tell when you've flagged your minefield correctly
- Fixed the bug that required manual restarting of the game after adjusting the minefield dimensions
v0.4: Some big(?) changes!
- Moved the toolbar to the bottom of the screen for easier one-handed action
- Added a bit of a buffer around the minefield so you don't have to reach right to the edge of the screen anymore
- Added fine-adjustment for the mine count and minefield size in the settings page
- Added option to swap the controls in the settings page
- Adjusted some strings, squashed some bugs and probably created loads of new bugs
v0.3: Added functionality to allow the user to zoom in and out when navigating the minefield.
v0.2: Initial release, customisable minefield with panning/scrolling support.
v0.1: Initial build, no options the user can set. A working 10x10 grid with 5 mines.
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