MadWheelZ

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MadWheelZ

Repository: https://codeberg.org/glitchapp/MadWheelZ

A clone of the puzzle game “Rush Hour” in lua for the löve framework.

Rush Hour is a 6x6 sliding block puzzle invented by Nob Yoshigahara in the 1970s. It was first sold in the United States in 1970s.

The game is set up for mobile screens in portrait mode.

For now there is only one level, I may add more in the future.

v0.2 adds:

- replaced primitives with assets

- Added a few levels (not all tested)

v0.3 adds:

- Improved grid visibility

- Added subtle shader

v0.4 adds:

- Improved and more sophisticated global illumination:

Cars now illuminate the scene when they are dragged and also when they stay.

The global illumination is achieved using normal maps and shaders, which is a very performant way of creating a relatively realistic illumination. Since performance is critical on mobile devices which lacks the horsepower of desktop, this method is very appropiate for mobiles.

This is the same illumination method used on the game "Spinny the runner".

v0.4.2-1 adds:

- Pull down menu

- About section

- Started select level menu and repeat level option (not fully working yet)

- Added 2 levels from the top 23 selected levels from https://www.michaelfogleman.com/rush/

I may add more in the future

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Application versions: 
AttachmentSizeDate
File madwheelz-0.1-1.noarch.rpm3.4 MB23/10/2024 - 21:24
File madwheelz-0.2-1.noarch.rpm8.59 MB24/10/2024 - 13:00
File madwheelz-0.3-1.noarch.rpm8.62 MB25/10/2024 - 20:57
File madwheelz-0.4-1.noarch.rpm8.62 MB26/10/2024 - 17:37
File madwheelz-0.4.2-1.noarch.rpm10.81 MB27/10/2024 - 22:25
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