Fish-fillets-remake

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Fish Fillets Remake is a new version of the puzzle game Fish Fillets created by ALTAR interactive with Lua and LÖVE using modern libraries, not to be confused with the port of 2011 Fish Fillets - Next Generation.

This new remake is made in Lua and Löve from scratch, the levels and dialogs are directly ported from the port of 2004 Fish fillets Next generation, everything else is new including the code and assets (originall assets are available can also be selected).

Repository: https://codeberg.org/glitchapp/Fish-fillets-remake-mobile

Please read:

This is a work in progress and many things do not work yet. Contributions are welcome, feel free to report any issues on the issues section.

Currently beta and aimed at developers, contributors and betatesters, if you are none of them you are free to test it but please moderate your expectations as it is not in a fully playable state yet (there are misalignements that makes playing the game hard, but the will be solved eventually).

If you want to play a playable build of the game please try Fish fillets mini instead: https://openrepos.net/content/glitchapp/fish-fillets-mini

This is the full version of the game aimed at mobiles. There are many differences, tweaks and changes with the desktop game in order to make it work on mobiles. Among the most important:

  • All shaders are disabled -> Most shaders already ported / implemented
  • Touch controls planned -> Touch controls already implemented.
  • Webp files converted to png (the webp library does not work on arm).
  • Many functions and features are disabled due to compatibility issues.
  • Many other tweaks such as floating points calculations converted to integer.

The assets for this game are huge (almost 1,9Gb) due to the most important library for compression not being available, therefore the full game is not hosted here, this is a demo with the first 3 levels -> Last version of the game has the full game at the expense of some assets compression.

 

V0.1.4.2-1 features:

  • landscape mode
  • Implemented silica inspired swipe down menu with the following options: Start, load, save, reset and exit
  • Swipe down menu now works in both portrait and landscape mode
  • Touch controls implemented.
  • Disabled briefcase video which makes the game crash, now you can progress through level 2.
  • Levels can now be started in landscape mode.

V0.1.5-1 adds:

- Caustic shader and displacement shaders ported to mobile.

- subtitle box displaced to the bottom of the screen.

- Audio dubs speed slowed down.

V0.1.6-1 adds:

Disable Reynolds' boids algorithm if game does not reach 30Fps. This algorithm is in charge of moving the fish on the backrgound and is the most demanding algorithm for the CPU. This measure solves all performance issues and boost FPS dramatically (making the game playable on old devices).

- Shader issue on level completion solved.

V0.1.7-1 adds:

Compressed assets and removed most of the soundtrack to reduce the size of the game to a reasonable size (267Mb).

You can download the full original assets and copy them into the externalassets folder to enjoy the full soundtrack and high quality graphics (full assets are 1,7Gb).

The whole game is now included and as long as there is not any unknown bug you should be able to progress through it.

V0.1.7-2 adds:

Temporary solution to the alignement issue: The walls are filled with plain rectangle so that you can perfectly see the needed borders aligned.

This solution makes the game perfectly playable although it hides some of the beautiful foreground art, the solution is temporary and at least the game is now fully playable.

last update:

Corrected most critical bugs and added all missing assets, so far I tested you can progress through the game with no big issues.

There's no way the full game can be distributed here, the full game is 1,9gb big due to the ammount of dubs, music and assets it has, therefore I added to this package just the first 8 levels.

If you want more feel free to ask, I don't even know where to distribute it.

After completing every level the next one starts automatically, no way to select level but you can progress.

last update:

Known unresolved bugs:

- Make sure you save a game the first time you start the game and then restart the game, the game does not work well without a saved game and crashes when starting a level without saved game.

ffremakedemo8lvels-0.2-1.noarch adds:

- Added normal maps (only for 3 first backgrounds) and global illumination.

This version accumulate the following shaders:

Displacement (for the water waving effect), caustics, normal maps rendering for performant global illumination (2 light sources, every fish illuminates the scene around them).

- Make sure you start the level the first time in portrait mode, otherwise the game crashes.

If you do the two steps above you can play the game, make sure you rotate and put it in landscape mode after the two steps, the controls are only tweaked for landscape mode.

Enjoy!

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Application versions: 
AttachmentSizeDate
File ffremakefull-0.1-1.noarch.rpm159.03 MB24/10/2024 - 18:25
File ffremakedemo8lvels-0.2-1.noarch.rpm216.8 MB07/11/2024 - 13:08
Changelog: 

ffremakedemo8lvels-0.2-1.noarch adds:

- Added normal maps (only for 3 first backgrounds) and global illumination.

This version accumulate the following shaders:

Displacement (for the water waving effect), caustics, normal maps rendering for performant global illumination (2 light sources, every fish illuminates the scene around them).

Due to space constrains and to facilitate distribution, this demo only features the first 8 levels