Balldrop
Balldrop is a godot experimental audio toy. It is based on: https://github.com/Bauxitedev/balldrop a Godot 3.1 experiment.
Four balls are fired from quadrants. You draw lines for them to bounce. This causes them to sound a sample at frequencies related to the distance of the line.
My intention for this release was to:
1. demonstrate some of the rendering / mixing of Godot
2. Find methods for doing accurate touch interactions in SFOS godot
3. pump the hype on https://github.com/savegame/godot/releases/tag/v3.2.1-stable-sailfish-2
You can build this with either savegames 3.2 or 3.5 godot releases. I'm stuck with 3.2.1 because of my port.
https://github.com/poetaster/balldrop/releases
Todo:
- more sensible, interesting intervals, scales
- add option to select rate
Keywords:
Attachment | Size | Date |
---|---|---|
harbour-balldrop-1.0.0-1.aarch64.rpm | 7.92 MB | 07/11/2022 - 20:45 |
harbour-balldrop-1.0.0-1.armv7hl.rpm | 7.43 MB | 07/11/2022 - 20:45 |
harbour-balldrop-1.0.0-1.i486.rpm | 8.58 MB | 07/11/2022 - 20:45 |
harbour-balldrop-1.0.1-1.aarch64.rpm | 7.91 MB | 08/11/2022 - 14:52 |
harbour-balldrop-1.0.1-1.armv7hl.rpm | 7.43 MB | 08/11/2022 - 14:52 |
harbour-balldrop-1.0.1-1.i486.rpm | 8.58 MB | 08/11/2022 - 14:52 |
harbour-balldrop-1.0.2-2.aarch64.rpm | 7.96 MB | 13/11/2022 - 20:56 |
harbour-balldrop-1.0.2-2.armv7hl.rpm | 7.47 MB | 13/11/2022 - 20:56 |
harbour-balldrop-1.0.2-2.i486.rpm | 8.63 MB | 13/11/2022 - 20:56 |
- application harbour-balldrop packed to RPM
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