Flappy Bird
This is a continuation of the really excellent tutorial from Edward Angeles and a big thanks for the 3.2 engine and templates from sashikknox!
Currently only 5 levels.
https://bitbucket.org/EdwardAngeles/godot-engine-tutorial-flappy-bird/sr...
https://www.youtube.com/c/AngegaStudios
You can really learn a lot about proper development practices for Godot from his tutorials. Support him on https://www.patreon.com/angegastudios
Trying to continue in the spirit of the original, this project aims to add things that were missing:
- lots of levels and logic for moving from one to the next.
- some more physics (ballistics, modified gravity)
- feed me your ideas :)
All of this wouldn't be possible without https://openrepos.net/users/sashikknox and his excellent
https://github.com/savegame/godot/releases/tag/v3.2.1-stable-sailfish-2
Warning! Sailjail is not yet implemented. So if you're paranoid, don't install this!
Source is at: https://github.com/poetaster/FlappyBird
Keywords:
Attachment | Size | Date |
---|---|---|
harbour-flappybird-1.0.5-1.aarch64.rpm | 7.94 MB | 19/10/2022 - 19:12 |
harbour-flappybird-1.0.5-1.armv7hl.rpm | 7.46 MB | 19/10/2022 - 19:12 |
harbour-flappybird-1.0.5-1.i486.rpm | 8.61 MB | 19/10/2022 - 19:12 |
harbour-flappybird-1.0.6-1.aarch64.rpm | 7.95 MB | 25/10/2022 - 16:47 |
harbour-flappybird-1.0.6-1.armv7hl.rpm | 7.46 MB | 25/10/2022 - 16:47 |
harbour-flappybird-1.0.6-1.i486.rpm | 8.62 MB | 25/10/2022 - 16:47 |
harbour-flappybird-1.0.7-1.i486.rpm | 8.61 MB | 15/01/2023 - 22:31 |
harbour-flappybird-1.0.7-1.armv7hl.rpm | 8.07 MB | 15/01/2023 - 22:31 |
harbour-flappybird-1.0.7-1.aarch64.rpm | 7.95 MB | 15/01/2023 - 23:44 |
harbour-flappybird-1.0.7-2.i486.rpm | 8.61 MB | 16/01/2023 - 00:57 |
harbour-flappybird-1.0.7-2.armv7hl.rpm | 7.46 MB | 16/01/2023 - 00:57 |
harbour-flappybird-1.0.7-2.aarch64.rpm | 7.94 MB | 16/01/2023 - 00:57 |
1.0.7-2 - Correct xdg file path
1.0.7-1 - Level 4 & 5
1.0.6-1 - Correct bird behaviour which could leave it stuck on pipes in stage 3
1.0.5-1 - Add Stage 3 and correct path. Sailjail style paths don't work.
1.0.4-1 - Add interstitial and Stage 2
- the high score saving, is now sailjail conform but the app still won't run in a jail.
1.0.3-1 - Add high score saving.
1.0.1-2 Button fixes, pause, lower left, better reaction times play/flap.
1.0.0 - Initial release.
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